Holding EGSL alive on Haiku
#1
I just tried it some times to recompile EGLS on Haiku nightlys, but i does not get them compiling, because my exierience in pascale and lua are zero ;-).

Anyone knows someone who can trie to make EGLS running on Haiku again? The EGLS language are a little language like yab to make arcade games. I write in yab a IDE for it and want to rebuild it for current nightly builds but withour running EGLS this does not make sense. Because the main developer of EGSL stop to develop this language and make a completly new one (EGSL2 = Pulsar 2D) so we does not can get this from him.

http://www.egsl.retrogamecoding.org//pag...hp?lang=EN

Greetings Lelldorin
Reply


Messages In This Thread
Holding EGSL alive on Haiku - by lelldorin - 07-13-2015, 02:02 PM
RE: Holding EGSL alive on Haiku - by clasqm - 07-14-2015, 03:11 AM
RE: Holding EGSL alive on Haiku - by lelldorin - 07-14-2015, 11:42 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)
Free Web Hosting